AI Insights · Timothy · October 2022
Top 5 Ultracasual Games Performance in Sweden Q3 2022
Discover the performance trends of the top 5 ultracasual games on a unified platform in Sweden during Q3 2022, as reported by Sensor Tower.
In the third quarter of 2022, the ultracasual gaming market in Sweden showcased some interesting trends for the top 5 games on a unified platform. According to Sensor Tower, these games experienced varying patterns in terms of weekly downloads, revenue, and active users.
Fill The Fridge! by Rollic Games saw a fluctuating trend in weekly revenue, peaking at around $159 in late June and then stabilizing between $65 and $159 throughout the quarter. Weekly downloads for the game started strong at approximately 11.9K at the end of June but declined to around 2.8K by the end of September. The number of weekly active users also decreased from 42.2K in late June to about 22.9K by the end of September.
Slime it: Slime Game Simulator by Slime4Fun experienced a peak in weekly revenue at around $177 in late July, but saw a decline to approximately $50 by the end of September. Weekly downloads were minimal, starting at 223 in late June and dropping to just 12 by the end of the quarter. The game maintained a steady number of weekly active users, hovering around 1.4K at the start and ending with about 1K.
Diamond Painting ASMR Coloring by Crazy Labs had its best week in terms of revenue in mid-July with approximately $95, and it remained relatively stable between $35 and $95 throughout the quarter. Weekly downloads fluctuated, starting at 293 in late June and ending at 249 by the end of September. Active users followed a similar pattern, beginning at 814 and stabilizing at around 616.
Goo: Slime simulator, ASMR by Exomind LTD showed a consistent but low revenue trend, ranging between $16 and $36 throughout the quarter. Weekly downloads were sparse, with a notable peak of 139 in early July but dropping to zero in several weeks. Active users saw an initial increase to 215 in early July but tapered off to 22 by the end of September.
Perfect Coffee 3D by Kwalee Ltd demonstrated a gradual increase in revenue, starting at zero in late June and reaching approximately $60 by the end of August, then fluctuating between $32 and $57 in September. Weekly downloads started at 1.7K and ended at 836, showing a decreasing trend. The game's weekly active users saw an initial rise to 6.1K in mid-July but settled around 3.2K by the end of September.
These insights from Sensor Tower highlight the dynamic nature of the ultracasual gaming market in Sweden. For more detailed insights and data, visit Sensor Tower.